Wednesday, May 6, 2015

ios android game art







i'm working with a  group of  talented  people  on a very  interesting and  important project  which is  an  ios android  game  , i'm  taking  the art  wheel  in this whole project  which  is  a big responsibility  and  challenge  ,  i'll  post new  stuff  related  to this  project  as  soon  as it's  okey to .
stay tuned !!!!

Saturday, April 18, 2015

eternal sunset


long time no post , sorry for the lay low mode i've decided to take recently , i'm working on other things   , anyway here is a thing i did,  i painted this using one single brush which is the glorious photoshop round standard brush , i just love it so much ,that was one of a hell of a challenge to me , i think i'll count more on it next time , you can't imagine how much freedom it allowed that lousy little shit , 

here is  a closeshot  for  the  lower part  of the image  i uploaded earlier , more  details  and  brush strokes sweetness 
steps i've managed to save









Monday, March 23, 2015

live digital painting demo result

i'm finaly at home , so i got the change to play little bit with the live digital painting demo i did last week in Hiba lab rabat and ecole hassania casablanca and it turned out to something like this ,

Tuesday, March 17, 2015

native american on a daily run


i'm  not dead  yet  , i'm  still  alive  , just  getting   the  rust  off  myslef  since  i haven't done  anything  personal  in a  while  , as  i said  before  i need  to keep  this  thing  alive  , i need  to put more  efforts in order  to keep  that promise  , so  the reason why  i've  been  absent all  this  time  is  because  i'm  working on  very important  project  ,  i've  got  a  big responsibilities now  and  i'm  going  to make  sure  this  will make  it  the top  , no  way this  will go down  on my shift hehehe

 i managed  to  save  some   step-by-step for  this  piece   

Wednesday, February 18, 2015

magic wings





i've been  really busy  lately  , a lof  of  stuff  going  on for me  ,  anyway  i have  to keep  this  blog a live  no matter  what  , well  this  is  a  game  i've  worked  on  with a  friend  of  mine  living in belguim  , it  was  actually just a  test  we did together , it was for fun  ,  you can test  the  game  it's   available  for free  on  google  play  ,  also  freelance  work  and  personal projects are   eating my time  , i'll  try  to  update  the  blog  with some  new art  as  soon as  i  can  ,
cheers

Wednesday, February 4, 2015

LUNAR station "full version"

Update 

well  that  was  not  a  walk in the  park  as  was expected  ,  this  was  probably  one  of the most  complex  scene  that i have ever  painted  in my life  , complex light settings  with complex  geometries   and  many other stuff  that should  be  taken  into  consideration  , my eye  was  my only  guide in this  , as  it  was  always ,   no  wonder    why concept artists  are  using  3D  for  these  kind  of  stuff  ,   

also  thought  of sharing   this   early  stage  of the  painting process  ,this  may become useful  for  somebody   , who knows !!! 




  you're  probably  waiting for    the  full  piece  of  LUNAR station if  you have followed my last thread   ,  well  so  am  i  ,  kind  of  not  easy  to  do  stuff  like  this  in line  art  so  it  took  me a little  bit of  extra  time , but  not  a  big deal , i  enjoyed  doing it ,  i  still  need  to  lay  some  colors  down  ,  i'll  post    the  final  tomorrow  or  after  tomorrow  if  everything went well

Friday, January 23, 2015

stuff for games



Update 
as  a fix  for  the last  issues  that  i have  encountered  , as style  contradiction  and  different design  languages  , i had  to  redesign  the  whole  props   , the  result  is  a total  different thing  , it  has  nothing to  do  with  the  previous  one  , but it's gooood 



Update 

as  you  can  see  , there  is  absolutely no relationship  between the  environment and  that test  tube  or  stretcher  "honestly , i don't know  what  is  it exactly anymore  "  , the  stretcher  has  a kind  of  Russian  heavy mech feel ,which clearly  doesn't  persist  on the environment  ,  there  is  absolutely  no  chance  that  i can  fit in  that  stretcher  into  that  environment successfully    ,  have  to  redo  it  i guess    
as  a  solution  for  this  mess i caused  ,  i believe  starting with the  environment  first  is  a  good  move instead of the  props , this  will helps  solving issues  like  the  one that  i   have  encountered ,  
update 
my second  take  on the  teleportation facility stretcher ,  i  think  this  one  is  definitely better   looking  than the  first  one  
 a  pros  design  i did  for  a  teleportation facility stretcher,  i'll  do  and  post more  stuff  related  to this  project  soon  ,so  stay  tuned !!  and wish me  luck

some  Kraftwerk music i was  listening   to when  working on this   : https://www.youtube.com/watch?v=tWKfo3LDI1Q

Monday, December 8, 2014

Dragon !!!

i'm  working  really hard  to  improve  my  brush strokes skills ,  i  feel  like   i  should  get  this issue  fixed  as  soon  as  possible  
the  step-by-step 
the  grid  is  done  using Carapace 

Tuesday, November 18, 2014

Monday, November 10, 2014

Coffee store concept

i just want to highlight  that  i haven't  used  any 3D  software  to build  this  piece  , it was  all  painted  in photoshop  
   initial  sketch 

Thursday, October 16, 2014

links chick !!!

this  is  the  fruit  of  a   collaboration between me  and Zakaria Laaouaial 
you  can  ckeck  his  original  line  art here  
i really  like   how this  guy do females  !!!  

Sunday, October 12, 2014

the messenger !!!


it's been long time since i have posted an educational content on internet , i know i've been a mean person lately , anyway i have recorded a full 5h:30 min process video for this piece ,i will speed it up so it became between 20 to 10 min , i'll share it later tomorrow , it's going to be free !!! stay tuned !!

The video  as  i promised before 
please  feel free  to share  this  with  your  friends  ,
Thanx  a lot  

Tuesday, September 16, 2014

concept for an animation



i couldn't save  all  the steps  for this  one, it was done  entirely on photoshop ,no 3D  ,  the  lasso  tool was  used  extensively , anyway   at the  beginning i  was  aiming to do  a  full  cityscape  concept  but i realized  after that   it was  not  working really well   , too  much  shapes make  the  eye  uncomfortable  , so  i  decided  to make a larger  rest area  and  i got  this   beautiful scenery  as a result  .

Monday, August 18, 2014

animation background

since  i've been recently working  on backgrounds  for 2D animation  ,   i have  decided  to  practice  my skills  and  do some more complex stuff  inspired  from  Studio Ghibli  work !!!

step-by-step 

Friday, August 8, 2014

panne !!!

step-by-step 
unfortunately  i don't own  a scanner  to  share  with  you step 0  which is  
  a  real quick sketch on paper  to block  the  main elements  of  the concept 

Tuesday, July 8, 2014

2 colors technique

i've  been  recently  trying to find  a personal  technique  to  create complex mech  stuff without referring to  the  3D  which  i found  slow  ,  this  2 colors  technique  is  working  really  great for  me   .

more  mech stuff 

Friday, July 4, 2014

vehicles design

vehicles design
i feel like my main  weakness is design , cause  i tend unintentionally to  simplify  thing when  working ,  so i decided recently to focus more on that  issue , really hard  to get this  right  

Tuesday, June 24, 2014