Monday, March 23, 2015

live digital painting demo result

i'm finaly at home , so i got the change to play little bit with the live digital painting demo i did last week in Hiba lab rabat and ecole hassania casablanca and it turned out to something like this ,

Tuesday, March 17, 2015

native american on a daily run


i'm  not dead  yet  , i'm  still  alive  , just  getting   the  rust  off  myslef  since  i haven't done  anything  personal  in a  while  , as  i said  before  i need  to keep  this  thing  alive  , i need  to put more  efforts in order  to keep  that promise  , so  the reason why  i've  been  absent all  this  time  is  because  i'm  working on  very important  project  ,  i've  got  a  big responsibilities now  and  i'm  going  to make  sure  this  will make  it  the top  , no  way this  will go down  on my shift hehehe

 i managed  to  save  some   step-by-step for  this  piece   

Wednesday, February 25, 2015

Open source days 6 ENSAO

hello  
i'll  be  this  weekend  a  speaker  and  member  of the  jury   in  the OS days 6  event  , which  will  take   place  in the  national school  of applied sciences  ENSA  Oujda  Morocco  
i'll be speaking about  myself  and  also about art  , 3D and  video games  , it  will be  in English  
you should  come  if  it happens  that  you're  around !!! 

the  event page on facebook 

some photos from the event


Wednesday, February 18, 2015

magic wings





i've been  really busy  lately  , a lof  of  stuff  going  on for me  ,  anyway  i have  to keep  this  blog a live  no matter  what  , well  this  is  a  game  i've  worked  on  with a  friend  of  mine  living in belguim  , it  was  actually just a  test  we did together , it was for fun  ,  you can test  the  game  it's   available  for free  on  google  play  ,  also  freelance  work  and  personal projects are   eating my time  , i'll  try  to  update  the  blog  with some  new art  as  soon as  i  can  ,
cheers

Wednesday, February 4, 2015

LUNAR station "full version"

Update 

well  that  was  not  a  walk in the  park  as  was expected  ,  this  was  probably  one  of the most  complex  scene  that i have ever  painted  in my life  , complex light settings  with complex  geometries   and  many other stuff  that should  be  taken  into  consideration  , my eye  was  my only  guide in this  , as  it  was  always ,   no  wonder    why concept artists  are  using  3D  for  these  kind  of  stuff  ,   

also  thought  of sharing   this   early  stage  of the  painting process  ,this  may become useful  for  somebody   , who knows !!! 




  you're  probably  waiting for    the  full  piece  of  LUNAR station if  you have followed my last thread   ,  well  so  am  i  ,  kind  of  not  easy  to  do  stuff  like  this  in line  art  so  it  took  me a little  bit of  extra  time , but  not  a  big deal , i  enjoyed  doing it ,  i  still  need  to  lay  some  colors  down  ,  i'll  post    the  final  tomorrow  or  after  tomorrow  if  everything went well

Friday, January 23, 2015

stuff for games



Update 
as  a fix  for  the last  issues  that  i have  encountered  , as style  contradiction  and  different design  languages  , i had  to  redesign  the  whole  props   , the  result  is  a total  different thing  , it  has  nothing to  do  with  the  previous  one  , but it's gooood 



Update 

as  you  can  see  , there  is  absolutely no relationship  between the  environment and  that test  tube  or  stretcher  "honestly , i don't know  what  is  it exactly anymore  "  , the  stretcher  has  a kind  of  Russian  heavy mech feel ,which clearly  doesn't  persist  on the environment  ,  there  is  absolutely  no  chance  that  i can  fit in  that  stretcher  into  that  environment successfully    ,  have  to  redo  it  i guess    
as  a  solution  for  this  mess i caused  ,  i believe  starting with the  environment  first  is  a  good  move instead of the  props , this  will helps  solving issues  like  the  one that  i   have  encountered ,  
update 
my second  take  on the  teleportation facility stretcher ,  i  think  this  one  is  definitely better   looking  than the  first  one  
 a  pros  design  i did  for  a  teleportation facility stretcher,  i'll  do  and  post more  stuff  related  to this  project  soon  ,so  stay  tuned !!  and wish me  luck

some  Kraftwerk music i was  listening   to when  working on this   : https://www.youtube.com/watch?v=tWKfo3LDI1Q

Monday, December 8, 2014

Dragon !!!

i'm  working  really hard  to  improve  my  brush strokes skills ,  i  feel  like   i  should  get  this issue  fixed  as  soon  as  possible  
the  step-by-step 
the  grid  is  done  using Carapace 

Tuesday, November 18, 2014

Monday, November 10, 2014

Coffee store concept

i just want to highlight  that  i haven't  used  any 3D  software  to build  this  piece  , it was  all  painted  in photoshop  
   initial  sketch 

Thursday, October 16, 2014

links chick !!!

this  is  the  fruit  of  a   collaboration between me  and Zakaria Laaouaial 
you  can  ckeck  his  original  line  art here  
i really  like   how this  guy do females  !!!  

Sunday, October 12, 2014

the messenger !!!


it's been long time since i have posted an educational content on internet , i know i've been a mean person lately , anyway i have recorded a full 5h:30 min process video for this piece ,i will speed it up so it became between 20 to 10 min , i'll share it later tomorrow , it's going to be free !!! stay tuned !!

The video  as  i promised before 
please  feel free  to share  this  with  your  friends  ,
Thanx  a lot  

Tuesday, September 16, 2014

concept for an animation



i couldn't save  all  the steps  for this  one, it was done  entirely on photoshop ,no 3D  ,  the  lasso  tool was  used  extensively , anyway   at the  beginning i  was  aiming to do  a  full  cityscape  concept  but i realized  after that   it was  not  working really well   , too  much  shapes make  the  eye  uncomfortable  , so  i  decided  to make a larger  rest area  and  i got  this   beautiful scenery  as a result  .

Monday, August 18, 2014

animation background

since  i've been recently working  on backgrounds  for 2D animation  ,   i have  decided  to  practice  my skills  and  do some more complex stuff  inspired  from  Studio Ghibli  work !!!

step-by-step 

Friday, August 8, 2014

panne !!!

step-by-step 
unfortunately  i don't own  a scanner  to  share  with  you step 0  which is  
  a  real quick sketch on paper  to block  the  main elements  of  the concept 

Tuesday, July 8, 2014

2 colors technique

i've  been  recently  trying to find  a personal  technique  to  create complex mech  stuff without referring to  the  3D  which  i found  slow  ,  this  2 colors  technique  is  working  really  great for  me   .

more  mech stuff 

Friday, July 4, 2014

vehicles design

vehicles design
i feel like my main  weakness is design , cause  i tend unintentionally to  simplify  thing when  working ,  so i decided recently to focus more on that  issue , really hard  to get this  right  

Tuesday, June 24, 2014

Sunday, May 18, 2014

グレートキャニオン


i started  this  on  a live stream and couldn't resist my se
lf  to  finish it   !!!

close shot